|
|
Go
here
for
info
on
Recruit
Snyder's
Vietnam
1.2: |
|

|
Anthology
1.0
Released
(Sept.
01,
2004)
-
CLIENT
Download:
BF1942Files.com
Or
here
(BF42.com/FPSCentral.com):
BF42.com/FPSCentral.com
Or
here
(Planetbattlefield):
PBF
Or
here
(BF42.de,
German):
BF42.de
Or
here
(German
Assault
Unit,
German):
GAU_Anthology
1.0
DL
Mirror
Or
here
(Taiwan):
BF1942.idv.tw
Anthology
1.0
Released
(Sept.
01,
2004)
-
SERVER
Download:
BF1942Files.com
Or
here
(BF42.com/FPSCentral.com):
BF42.com/FPSCentral.com
Or
here
(BF42.de,
German):
BF42.de
Please
scroll
down
to
the
screenshot
index
section
and
see
&
read
what's
new
in
the
forthcoming
Anthology
1.0;
thereafter
you
should
have
a
look
at
the
Readme;
clicking
the
links
will
provide
you
with
more
info
and
pics.
It
is
strongly
recommended
that
you
use
this
option
;-)
If
you're
already
familiar
with
the
Mod
Collection
PLUS,
have
a
look
at
the
Anthology
Changelog
first:
|
Changelog
Mod
Collection
PLUS
to
Anthology
1.0
-
Knife
throwers
added
to
many
teams
-
i.e.
throwing
knives
replace
the
regular
knives
in
many
kits.
-
Another
Flettner
helicopter
variant
added
-
not
replacing
the
default
one.
-
New
vehicle
added:
GMC
Minelayer.
New
model,
skin,
new
.30
cal
Browning
short
barrel,
4-seater;
now
there
are
eight
different
GMC
variants
in
the
game.
-
Porsche
Schwimmwagen
convertible
added,
not
replacing
the
default
version;
driver
can
move
tail
propeller
using
the
arrow
keys
(like
most
vehicle
doors
and
tank
hatches
in
the
Mod
Collection)
-
New
turret/cupola
for
Sherman
T34
Calliope,
not
for
the
other
Sherman
variants.
Missiles
got
new
effects.
-
Tripod
for
existing
vehicle
MG's
(Willy,
Kubelwagen,
Ho-Ha
rear
MG,
Hanomag
Express
rear
MG)
-
Snyder's
.30
cal
Browning
for
certain
Shermans,
GMC's,
LVT4
Water
Buffalo,
Harley,
and
Lynx
Scout
Car
-
Axis
TNT
bombs
with
new
model;
can
now
be
ignited
by
MG's,
snipers,
artillery,
tanks,
mortars;
-
New
fuel
bombs
for
Allies;
can
be
placed
by
Allied
engy
GMC;
-
C-47
Gunship
update:
pilot
can
drop
bundles
of
grenades
(two
AT
grenades
plus
two
hand
grenades)
-
not
as
effective
as
bombs
-
Aircraft
carriers
don't
repair
/
refill
enemy
planes
-
Stationary
AT/artillery
guns
AT25
and
Pak
40
with
extended
rotation
radius.
-
Civilian
Sedan
on
some
Pacific
&
European
maps
also
as
convertible
-
Destroyable
artillery
bunker
on
El
Alamein
and
Gazala
carries
a
jetpack
kit
on
the
roof
-
Map
support
for
"Tundra"
was
removed
for
the
next
version.
-
New
vehicle
added:
"Special
Forces"
Jeep,
new
model,
not
replacing
the
4-seater
Willy,
with
four
wheel
drive,
can
drop
Allied
AT
kits
-
New
vehicle
added:
Engineer
Willy,
new
model,
4WD
with
long
wheel
base,
repairs,
heals
and
refills
ammo,
unarmed;
All
Jeeps
come
in
a
three-pack
now
(4-seater
w/dual
MG,
special
forces
jeep
and
engineer
jeep)
-
Sturmgeschutz
update
(model):
Side
plates
and
smoke
rocket
launchers
added;
-
M3
Grant
update:
New
gun
barrel,
extra
gun
barrel
for
smoke
rocket
launcher
added;
-
Marder
III
tank
hunter
and
Wespe
model
updates;
Priest
model
edited;
-
Tiger,
Sherman
Firefly
and
Panzer
IV
G
model
re-done,
Firefly
gets
two
coax
Brownings
for
main
gunner
-
Krupp
medium
truck
model
update
-
Submarines
added
to
Midway
in
COOP/Singleplayer
mode.
Bots
do
not
dive,
but
they
drive
&
use
the
weapons.
-
Sub7
(Japanese)
has
got
an
additional
position
with
heavy
MG;
AI
supported.
If
position
#2
is
manned
by
a
bot,
driver
may
dive
as
long
as
he
can.
If
a
human
player
is
on
pos.
#2,
the
sub
can't
dive;
-
Bipods
for
infantry
machine
guns
(Bren,
Fg
42,
JohnsonLMG,
Russian
DP)
-
firing
more
precisely
when
lying;
-
New
vehicle
added:
Panzer
38
Flak
-
heavy
AA
unit
on
Panzer
38
(t)
chassis;
primary
weapon:
Long
range
AA
missiles,
meant
to
attack
heavy
bombers;
not
too
precise
;-));
secondary:
mid-range
AA
projectiles;
-
Destroyable
Bridge
added
to
Market
Garden
-
New
kit
added:
"Neutral"
scout
kit,
can
be
placed
by
Lynx
scout
car
and
Krupp
medium
truck;
contains
Type
5
rifle;
-
New
destructible
object
added:
Salvage
truck
(German
markings),
static;
a
damaged
Panzer
38
Flak
spawns
right
next
to
the
truck
and
can
be
used
(needs
repairs
though);
will
always
respawn
as
long
as
the
truck
is
not
destroyed.
On
Mimoyecques,
Eagle's
Nest,
Bocage,
Tobruk,
both
El
Alamein
maps.
-
Scout
Helicopter
for
Japanese
battleship
(Yamato);
Flettner
Kolibri
spawns/re-spawns
on
the
Yamato;
-
Two
additional
Helicopters
for
the
Japanese
aircraft
carrier
"Shokaku";
-
Small
Pacific
update
-
truck
mounted
helicopter,
GMC
Minelayer,
Sherman
Firefly
and
others
added
to
more
Pacific
maps.
Japanese
sub
added
to
Iwo
Jima.
-
Map
support
for
Operation
Aberdeen
(EA/DICE);
COOP
mode
added,
fully
working
bots
now.
Thanks
to
golem
for
his
Bot's
Factory
Beta!
-
Torpedo
Boats
with
mines
added
to
Fletcher,
Shokaku,
Prince
of
Wales
and
Hatsuzuki;
they
come
with
landing
crafts
and
PT
boats
now.
-
Armament
update:
Flettner
helicopter
with
new
missiles,
less
powerful;
Sea
mine
launchers
for
submarines,
will
not
work
underwater
-
Enterprise
update:
Mc
Donnell
F-85
Goblin
Interceptor
added;
superfast
but
fragile,
hard
to
control;
4
MG's;
Goblin
should
be
used
in
emergencies
only.
-
Lots
of
minor
changes,
AI
related,
model
updates/fixes
etc.
-
as
usual.
Performance
boost
(30%)
on
all
computers,
all
maps.
|
|
 |
You
can
always
watch
the
progress
of
the
Mod
Collection
PLUS
/
Anthology
1.0
(which
incorporates
RtR
and
SW
features,
vehicles,
components
and
maps)
by
visiting
this
forum
thread
-
Mod
Collection
WIP
Report
-,
there
are
lots
of
pics
and
explanations
(Note:
The
next
version
will
be
released
as
Anthology
1.0):
http://forums.TheBattlefields.com/showthread.php?t=1820
|
|

Recruit
Snyder's
Anthology
1.0
This
Addon
requires:
1.
BF
42
1.6
(official
patch)
2.
Road
to
Rome
Expansion
Pack
by
EA/DICE
3.
Secret
Weapons
of
WWII
Expansion
Pack
by
EA/DICE
or
the
WW2
Anthology
by
EA/DICE
(which
consists
of
1,
2
and
3)
;-))
It
includes
all
previously
released
Addons
to
the
Mod
Collection
1.2
and
RtR
1.3
-
Gazala
Update,
SpecOps
Addon,
BonusPack,
Dirty
Weapons
Pack,
1.41
Update,
1.43
BoB
Update
and
the
Mod
Collection
PLUS
1.6.
It
will
NOT
work
with
the
default
BF1942
game
or
with
just
one
of
the
official
Addons.
Map
support:
The
Anthology
1.0
supports
39
maps
(38
COOP/Conquest
maps
plus
the
Liberation
of
Caen
map
only
in
Conquest
mode).
Please
note that
the
Raid
on
Agheila
map
is
NOT
supported
although
it
has
the
yellow
"S"
icon
in
the
custom
game
menu.
The
following
custom
maps
are
supported
(download
NOT
included,
you
should
download
the
respective
maps
and
install
them
for default
BF42):
-
Karst
by
amaccann
-
Rostov
by
amaccann
-
AGM_Tundra
by
Augustus
REMOVED
-
LD_Point_du_Hoc
by
Cpl.
Reynolds/Longest
Day
Custom
Mapping
-
LD_Omaha_Day1
by
Cpl.
Reynolds/Longest
Day
Custom
Mapping
-
Wintersturm
by
Baradein
(NOTE:
This
is
a
SW
only
map,
install
the
basic
map
to
your
Xpack2
folder)
-
Operation
Aberdeen
by
DICE,
free
MP
only
map,
now
with
bot
support.
-
Battle
of
Britain
by
DICE,
free
MP/SP
map,
with
special
vehicle
setup
now.
Please
note
that
those
custom
maps
will
show
up
in
your
map
list
but
they
will
crash
while
loading
if
you
didn't
install
them
to
your
default
BF42
game!
Do
not
install
the
maps
to
the
"1.43Collection"
mod
folder.
They
are
meant
for
vanilla
BF42
(or
SW),
the
Anthology
1.0
just
offers "support"
so
you
can
play
them
with
either
BF42,
SW
or
the
Anthology
1.0.

The
nice
folks
over
at
ForgottenMods.de.vu
have
compiled
a
complete
custom
map
pack
for
you,
containing
all
the
required
custom
maps
for
BF42
or
SW
(these
maps
need
to
be
installed
to
your
BF42
levels
folder
except
"Wintersturm"
which
goes
into
the
XPack2
levels),
they
all
got
working
COOP/SP
mode:
Custom
Map
Pack
(maps
by
amaccann,
Cpl.
Reynolds
and
Baradein)
compiled
by
ForgottenMods.de.vu
(~
90
MB)
(Free
download,
no
wait
-
but
you
have
to
register
with
NGZ
first
-
in
German)
INSTALLATION
Delete
all
previous
Mod
Collection
installs.
Extract
this
.rar
file
to
your
desktop,
open
the
folder
and
drag
the
folder
named
"1.43Collection"
to
your
BF42
"Mods"
folder
("Battlefield
1942/Mods")
and
run
the
game.
(The
folder
"1.43Collection"
should
appear
in
your
"Mods"
folder.)
Select
this
Mod
in
the
Custom
Game
menu
("Anthology")
and
thereafter
choose
Singleplayer
or
Multiplayer.
I
recommend
playing "Multiplayer/COOP"
instead
of
Singleplayer.
NETWORKING:
You
have
to
disable
Content
Check
in
the
Dedicated
Server
menu
("Advanced").
You
will
find
a
maplist
containing
all
39
maps in
the
"Settings"
folder
of
the
Anthology.
Please
note
that
the
default
DICE
server
manager
may
not
display
all
maps
in
all
modes
-
Black
Bag
Ops
works
fine.
Multiplayer
mode
was
tested
on
Dice
Dedicated
Server
1.6
(Windows).
General
Features:
The
basic
features
of
the
former
Mod
Collection
releases
were
unchanged:
-
Blood
FX
-
3rd
person
infantry
view
-
Dead
bodies
remain
on
the
maps
and
disappear
after
~
3
minutes
-
Vehicles
can
be
immobilized
and
abandoned
(without
self
destruction),
repaired
and
re-used;
-
Tank
hatches
and
vehicle
doors
can
be
opened
using
the
arrow
up/down
keys
-
Repair/Supply
vehicles
play
an
important
role
-
Most
tanks
got
an
additional
Coax
MG
gunner
position
(front
hull)
-
Certain
tanks/SP
artillery
carry
a
crew
of
4
(two
seats
outside)
-
Shell
ejection
effects
for
all
artillery
units
incl.
stationary
artillery,
plus
other
custom
effects
for
vehicles/weapons.
-
NOTE:
Droppable
objects
(like
kits,
tank
obstacles,
TNT
ambush
etc.)
require
a
flat
surface,
do
not
place
objects
while
driving.
-
MG
damage
vs.
planes
reduced.
You'll
need
AA
guns
to
shoot
down
a
plane.
Or
patience.
-
Smoke
dischargers
for
certain
vehicles
(projectiles
can
also
damage
tanks).
Bazooka/Panzerschreck
also
with
smoke
effects.
-
Hand
weapons
and
infantry
kits
were
edited,
ammo
loads
adjusted,
inventories
edited;
Infantry
(Classes)
-
No
AT
class
in
the
menu,
you
get
another
Assault
class
instead.
AT
kits
can
be
picked
up
on
each
map
(on
every
ammobox,
in
most bunkers
and
barracks)
-
Each
side
has
two
Assault
classes
with
different
main
weapons
and
added
binoculars
-
All
available
infantry
weapons
(M1
Garand,
Sten,
Bren,
Johnson,
Gewehr
42,
Gewehr
43
ZF4,
Shotgun,
Type
5,
DP
etc.)
are
added
to
the
standard
kits.
-
Additional
Heavy
Infantry
kits
(can
be
placed
by
certain
vehicles):
1.
Axis
AT:
Panzerschreck
with
additional
"Fliegerfaust"
functionality
-
short
distance
AA
shotgun
on
right_click,
no
reload
animation and
no
ammo
refill,
after
25
shots
you
should
replace
the
weapon.
Plus
a
Karabiner
98,
binoculars,
repair
kit.
2.
Axis
Heavy
Sniper:
Gewehr
43
ZF4
main
weapon
plus
Karabiner
98
AT
rifle
with
short
range
AT
grenades,
multiple
explosions,
dangerous!
Plus
binoculars,
repair
kit.
3.
Allied
AT:
Bazooka,
No.
4
Bayonet,
binocs,
repair
kit.
4.
Allied
Heavy
Sniper:
No.
4
Sniper,
captured
Karabiner
98
AT
(see
2.),
binocs,
repair
kit;
The
Axis
AT
kit
can
be
picked
up
on
every
map
(Ammobox
etc.),
so
everybody
can
get
the
AA
shotgun.
Planes
-
Almost
all
planes
got
re-worked
engines
/
flight
physics
and
adjusted
ammo
loads.
Jets
added
as
bonus
planes.
-
Mosquito
and
Ju
88C
get
additional
bombardier
position/functionality;
B-17
with
carpet
bombing
capabilities;
-
Ju
88C:
single
machine
cannon
(static)
for
pilot;
not
for
Ju
88A
(Britain
map
only);
-
The
following
fighters
got
missiles
(AT
missiles,
can
penetrate
heavy
armor,
may
not
harm
infantry
unless
with
a
direct
hit):
Me
109
(fighter
version),
Mustang,
Corsair,
Spitfire.
-
Machine
cannons
for
certain
planes:
Me
109E,
Me
109J,
Me
110,
Spitfire,
Ho
229;
-
Both
Ju
87
(Stuka)
variants
are
very
slow
now.
Very
slow
;-))
-
C-47
with
additional
dual
MG
turret
and
AirFist
AA
shotgun
for
rear
MG;
cockpit
monitor
for
pilot
(for
B-17
as
well);
can
repair
and
refill ammo
for
Allied
planes
in-flight;
-
Ju
88C,
B-17
and
C-47
with
mobile
spawn
point
on
all
maps,
so
they
will
be
fully
manned
most
of
the
time.
-
Flettner
helicopter
on
certain
maps,
either
in
Axis
base
or
linked
with
control
points
that
can
also
be
captured
by
Allies.
One
Axis
heavy
truck
carries
a
helicopter
transport
platform
and
can
be
hijacked
by
Allied
forces
(hint!);
-
Destructible
safe
on
Gazala
and
Bocage_Mod
is
hidden
inside
a
house
and
controls
four
Flettners
and
a
soldier
spawn.
If
safe
is
destroyed,
Axis
lose
their
helicopters
and
soldier spawn
point.
Flettner
AI
code
(beta)
added,
bots
use
the
heli
and
the
weapons
but
it's
fun
to
watch
them
-
no
need
to
take
cover.
-
Allied
Airborne
Operations
Command
Tower
-
destroyable
-
on
Britain
map,
Mimoyecques,
both
El
Alamein
maps:
Controls
one
C-47
with
mobile spawn
point
and
two
mobile
Bofors
40
mm
AA
guns
(GMC
mounted);
if
tower
is
destroyed,
Allies
lose
their
plane,
vehicles
and
soldier
spawn
point.
-
AW-52
and
Ho
229
carry
their
regular
missiles
(made
by
DICE)
with
adjusted
velocity.
-
Special
setup
for
Britain
map:
Me
109
has
no
missiles;
Me
109J
carries
smoke
bombs
to
disable
AA
gun
emplacements;
Mosquito
added;
-
Generally,
some
planes
got
added
MG's
and/or
nose
guns,
incl.
the
Zero;
Corsair
and
Mustang
with
six
machine
guns;
Land
Vehicles
-
All
land
vehicles
got
reworked
physics/engines/armor;
-
AT
guns
(Pak
40
&
AT
25)
with
add'l
artillery
ammo
(right_click)
and
shell
ejection
effects;
-
Stationary
mortars
in
every
repair/supply
station;
ammo:
188
rounds;
-
Six
different
truck
variants
for
Axis
with
four
different
chassis
variants.
1.
Captured
Katyusha
missile
artillery
-
one
seater,
driver
=
gunner
(no
AI
support
for
performance
reasons,
bots
use
the
vehicle
but
don't
fire
rockets)
2.
Support
truck
with
smoke
dischargers,
carries
medical
supplies.
Pos.
#2
drops
TNT
ambush
or
minefields.
(No
AI
support
for
missiles)
3.
Supply
Halftrack
with
heavy
MG,
spare
parts,
medical
supplies.
Pos.
#2
drops
TNT
ambush
or
minefields.
Vehicle
heals
and
repairs
within
10
m
radius.
4.
AA
Truck
-
Heavy
truck
(long
version)
with
Zwillingsflak
(dual
2
cm
AA
gun);
Can
also
place
stationary
artillery
Pak
40;
5.
Heavy
truck
(extra
long
version)
with
Flettner
helicopter;
helicopter
spawns
on
the
truck
and
can
be
taken
wherever
required.
6.
Fuel
tanker
(neutral
vehicle,
for
both
sides):
Can
be
found
in
front
of
every
hangar.
Repairs
planes
(and
refills
ammo)
even
in-flight, if
necessary.
Dangerous:
No
armor,
big
blast
upon
destruction,
keep
away
from
enemy
fire.
-
Eight
different
APC
(GMC)
types
for
Allies
(most
front/rear
doors
can
be
opened,
arrow
up/down
keys)
1.
M3A1
Ambulance
-
driver
can
place
two
AT25
stationary
artillery
/
AT
gun
and
minefields,
MG
gunner
gets
AirFist
(short
range
AA
missiles)
2.
M4A1
APC
with
mortar
3.
MGMC
infantry
support
(MG
with
AirFist);
driver
drops
Allied
AT
and
sniper
kits;
4.
AAGMC
supply
and
repair
vehicle
with
quad
MG
and
mobile
radar.
Heals
&
repairs
within
10
m
radius.
MG
with
add'l
mid-range
AA
ammo
(right_click)
5.
Mobile
Bofors
40
mm
AA
(GMC
mounted)
-
driver
can
place
two
AT25
stationary
artillery
/
AT
guns.
6.
MDGMC
heavy
missile
artillery
(can
be
placed
by
Priest
driver);
can
also
place
two
stationary
heavy
missile
artillery
units.
7.
M3GMC
tank
hunter
with
.30
cal
Browning.
8.
GMC
Minelayer
with
.30
cal
Browning,
4
seater;
NOTE:
Repair
vehicles
cannot
repair
themselves
-
they
need
a
heavy
tank
/
Tiger,
M10,
T34
-
Several
Panzer
IV
variants
1.
Panzer
IV
3-seater
2.
Panzer
IV
G
3-seater,
long
barrel
with
side
panels.
3.
Panzer
IV
Flak
3-seater,
single
20
mm
AA
gun
with
regular
turret,
side
plates
4.
Flakpanzer
IV
(original
DICE)
5.
Wirbelwind
AA
tank,
new
MG
for
driver,
open/flat
turret,
side
panels,
add'l
mid-range
AA
ammo
(right_click)
6.
Panzer
IV
troop
carrier,
minelayer.
(for
pic
see
2.)
-
Tiger
heavy
tank
with
front
MG
gunner
and
anti-dive
system
;-));
new
gun
barrel;
hatches
open/close
automatically;
-
Sturmtiger
SP
artillery
2-seater,
coax
MG,
new
gun
barrel
-
Sturmgeschutz
tank
hunter;
4-seater,
add'l
smoke
discharger
for
main
gun
/
right_click,
new
gun
barrel.
-
Sherman
3-seater,
coax
MG
(two
different
chassis
and
turret
variants)
-
Sherman
Firefly
3-seater,
coax
MG
(two
different
chassis
and
turret
variants)
-
Sherman
T
34
w/
Calliope
missile
launcher,
added
coax
MG
position;
-
M10/Achilles
heavy
tank
hunter,
one-seater,
long
gun
barrel.
-
M3Grant
medium
tank,
4-seater,
smoke
discharger
for
main
gun,
new
projectiles
for
turret
gun.
-
T-95
super
heavy
tank,
AirFist
for
MG
gunner
-
Harley
Davidson
scout
bike
-
can
place
Allied
AT
and
sniper
kits
-
BMW
R
75
bike
-
can
place
Axis
AT
and
sniper
kits
-
Civilian
car
(grey
neutral
sedan,
4-seater)
on
certain
maps,
Europe
and
Pacific;
-
Hanomag
AT
75
tank
hunter:
features
a
75
mm
AT
gun
in
top
turret,
turret
hatch
to
be
opened
with
arrow
up/down
keys;
driver
can
place
Pak
40
and
minefields.
-
Hanomag_Express
(Ho-Ha
license)
APC,
three
MG
42,
can
place
Axis
AT
and
sniper
kits;
all-wheel
drive,
all
wheel
steering,
very
fast,
fragile.
-
German
Ho-Ha
variant
(open
top):
Three
MG
42;
-
Willy
with
Browning,
4-seater,
4WD;
can
place
tank
obstacle
(Priest
wreck,
barb
wire)
-
Kubelwagen
with
MG42,
3-seater,
4WD;
-
Krupp_Protze
light
truck
with
AA
battery
(rear);
-
Krupp
5t
medium
truck
(long
wheel
base)
with
mortar;
driver
can
lower
rear
platform
(arrow
keys);
two
different
chassis
variants;
-
Wespe
SP
artillery;
can
place
Axis
tank
obstacle
(Hanomag
wreck,
barb
wire,
artillery
ammo,
steel
obstacles)
and
minefields.
-
Marder
III
tank
hunter
with
75
mm
AT
gun;
can
place
Axis
tank
obstacle
and
minefields.
(No
optional
artillery
ammo
for
Marder
III)
-
Water
Buffalo
LVT4
amphibious
APC,
smoke
discharger
for
main
gun
(driver)
-
Schwimmwagen
amphibious
scout
car,
4WD;
-
Captured
Chi-Ha
light
tank
for
Brits
on
some
African
maps
-
very
fast,
3-seater
with
coax
MG;
-
Sexton
SP
artillery
with
add'l
dual
MG
(open
turret
added)
-
Priest
SP
artillery;
4-seater;
driver
can
place
MDGMC
halftrack;
-
T
34;
coax
MG
added
-
T
34-85;
coax
MG
added
-
Greyhound
infantry
support
&
scout
vehicle:
new
chassis
&
main
gun;
AirFist
for
top
MG
-
Lynx
scout
car,
updated;
-
Kettenkrad
scout
vehicle
-
almost
un-edited;
-
Some
SW
units
were
just
adapted
to
MCP
standards
but
not
used
on
other
maps
-
like
the
stupid
midget
planes
or
the
Wasserfall
missile.
-
SW
Jetpack
on
SW
maps
and
on
one
additional
map
("Easter
Egg");
can
also
be
found
on
the
destroyable
radar
bunker
(both
El
Alamein
maps
and
Gazala)
-
Lots
of
other
changes
and
adjustments
Navy
-
Fletcher
main
gun
fires
long
range
artillery
missiles
Special
Features
-
Destructible
bridges
on
Peenemunde,
Husky,
Karst,
Wintersturm;
(big
stone
bridge);
will
not
re-spawn;
You
need
tanks/artillery
to
destroy
the
bridge;
-
Destructible
radar
bunker:
On
both
El
Alamein
maps,
Gazala
(British
base);
has
stationary
missile
artillery;
does
not
affect
ticket
count.
-
Destructible
safe
with
APC
and
soldier
spawn
point:
On
Gothic
Line
only;
vehicle
and
Axis
spawn
point
attached
to
safe.
If
Allies
destroy
the
safe,
Axis
lose
their
vehicles
and
soldier
spawner.
You
can
destroy
the
safe
with
grenades,
expacks,
tank/artillery
etc.
-
Airborne
Operations
Command
Tower:
After
destruction
-
while
tower
wreck
is
visible
-
the
C-47
will
still
re-spawn,
when
the
wreck
is
gone
it's
over.
-
Minelayer
vehicles:
Using
the
default
mines
(by
DICE)
now,
custom
mines
removed
from
the
game.
-
TNT
ambush
(Axis
only):
TNT
packs
can
be
placed
by
certain
vehicles,
you
need
grenades
(or
engy's
expacks)
for
ignition.
-
How
to
use
the
Flettner
helicopter
that
spawns
on
the
transport
truck:
You
enter
the
heli
by
pressing
"E"
while
standing
behind
the
truck.
You
release
the
heli
by
pressing
the
"D"
or
"A"
key
for
a
millisecond
;-))
-
Lots
of
new
or
edited
textures/models
Special
Changelog
(1.43
->
1.6
Mod
Collection)
and
known
issues
-
Tobruk
&
Battleaxe
Map:
Paratroopers
removed,
both
maps
are
similar
to
the
default
maps
now.
Bocage
SpecOps
is
the
only
remaining
map
from
the SpecOps
Addon.
Tobruk
has
vehicles
and
stationary
weapons.
-
Tank
obstacles
(Axis
&
Allied
version):
Can
be
destroyed
by
tank/artillery
now.
Allied
version:
Try
to
hit
the
Priest
wreck,
not
the
Willy
wreck.
-
AI
support:
Bots
use
all
vehicles
and
weapons
now,
except
for:
Katyusha
rockets
(performance
reasons),
German
smoke
discharger
truck
(performance),
and
bots
cannot
place
objects
on
maps.
I
know,
they
could
be
manipulated
to
drop
kits,
tank
obstacles
or
AT
guns,
but
they
wouldn't
use
those
features in
a
sensible
way,
so
I
decided
to
reserve
those
for
human
players.
And
of
course,
bots
don't
pick
up
kits
in
BF42.
-
Flettner
helicopter
AI:
Bots
can't
fly
helis
in
BF42.
Period.
The
engine
cannot
handle
the
controls
required
to
fly
a
heli.
So
bots
are
just
*trying*to
fly,
it
may
look
weird
but
they
use
the
weapons,
I've
seen
a
bot
in
a
Flettner
shooting
down
a
B-17
over
Gazala
with
my
own
eyes,
but
these are
rare
moments
;-))
-
Vehicle
speed
and
weapons
(ammo):
Lots
of
changes
have
been
made
for
balancing
(and
game
performance)
reasons.
HINT:
If
you
want
to
try
out
all
new
vehicles
and
weapons,
play
"El_Alamein_Multitank_MOD"
-
that's
the
map
with
all
the
good
stuff,
almost
everything
in
one
place
;-))
Original
Game
Bugfixes
The
following
minor
bugs
in
BF42
or
Expansion
Packs
have
been
fixed:
-
Sexton:
Missing
dynamic
shadow
added
(1.6
patch)
-
Type
99:
Missing
texture
for
LOD
mesh
added
(1.4
patch)
-
Stengun:
Missing
LOD
mesh
added
(RtR)
-
Pak
40:
Scrapmetal
effect:
Missing
mesh
added
(RtR)
Credits
There
are
only
a
few
third-party
items
left
from
the
2002
Mod
Collection
1.2
...
for
instance,
Feed's
Willy
w/Browning
(one
of
the
first
vehicle
minimods
for
BF42
1.0),
Blarno's
APC rear
door
rotation
and
Tangabugler's
Kanonenvogel
-
all
for
BF42
V.
1.0
I
adapted
them
and
kept
them
in
the
Mod
(and
updated/tweaked
them
every
time
a
new
patch
came
out)
out
of
sentimentality,
they
remind
me
of
the good
ol'
days
of
BF42
modding,
when
everything
began
...
I
wish
to
thank
my
beta
testers
from
BF42.de
(staff
&
community)
and
from
the
TheBattlefields.com
forums,
my
Alpha
testers
Thai-Stix,
BlackLynx,
J.
McTavish and
especially
Rolo
Tomasi
for
his
patience
during
our
trans-atlantic
debugging
sessions
after
the
1.6
patch
came
out
;-))
Thanks
to
Rusty
for
his
ongoing
news
coverage
on
BF42.de.
Thanks
to
golem
for
his
Bot's
Factory
(beta)
which
I
used
for
adding
bot
support
to
Operation
Aberdeen.
Great
thanks
to
Moseley
and
Rexman
for
their
modding
tools
which
made
modding
possible,
and
to
the
former
ACUTUS
/
BF42.com
editing
forum
crew.
Have
fun,
Recruit
Snyder
Contact:
beta*at*schabernack.org
|